Portable Star Ruler 1.0.0.8
PC | Windows | EN | Blind Mind Studios | 134 Mb
Genre: Sci-Fi, Strategy
Genre: Sci-Fi, Strategy
Ever wanted to rule the galaxy? Now's your chance!
Take command of a vast interstellar empire and safeguard your species from total extinction. Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity.
Utilize your silver tongue to twist other Empires into submitting under your galaxy-class wit with a complex and full-featured diplomacy system or wheel-and-deal your way to supremacy.
Research deadly new weapons, new engines, shields, and more with a research web whose contents are shuffled with every game.
Explore vast interstellar phenomenae such as black holes and asteroid belts and exploit them for yourself or destroy them to deny your foes.
Match your wits with up to 10 online or LAN-linked opponents, save the game when dawn breaks, and boot it back up at dusk. It isn't over until you say it is!
Mod the game to suit your playstyle! Your weapons, your ships, your rules. Almost the entire game can be modified entirely through an editor as simple as notepad. Easily add new models and particle effects to the game with a robust set of out-of-the-box developer tools.
Game features
• Vast, Procedurally Generated Galaxies
- Choose however many systems you desire; you are limited only by the speed of your cpu
- Rich, diverse, planets whose type, size, number of moons, and other characteristics vary
- Full 3D too much to handle? Flatten maps for ease of interaction
- Alter the Galaxy throughout the game with advanced technology
• Intricate Ship Design and Exciting Combat
- Massive ship battles fought in real-time with particle effects and directional damage
- Ships whose individual components can be compromised, destroyed, disabled, repaired, and renovated
- Ships depend on key components to keep functioning, and failures can lead to catastrophic explosions which can turn the tide of battle
- Add components that modify the behavior of connected components, such as added health from bulkheads, or faster firing from coolant systems
- Save and load your custom ships and settings to your profile for easy importation and exportation.
- Fully simulated newtonian physics
• Unique Research System
- Unique Web-Like Research system with unexpected discoveries around every turn
- Choose between a structured, static web, or a highly varied web each game
- Develop technologies that lead to different strategies, rather than simply better tools
• Easy to use interface, complex gameplay
- Govern your planets with a simple yet powerful interface to customize the behavior of your worlds
- Numerous easy-to-use interfaces which provide quick solutions to specific problems
- Customize the GUI via scripting; add new windows, or change pre-existing interface behavior
• Engaging AI Opponents
- Choose from various levels of difficulty, with optional 'cheating' AIs
- Watch for the AIs to attempt different strategies to defeat their opponents
- Counter their new ship designs, as they adapt their designs to counter your own
- Engage in complex diplomatic interaction with your opponents
• Extensive Modding Support
- Modify data files and scripts in any editor as simple as Notepad
- Use developer tools to create particle effects and configure imported models
- Smart use of AngelScript allows users to create entirely new gamemodes, gameplay, and online experiences
- All files from the base game are readily available to learn from
• Multiplayer: Co-Op, Team, and Free-for-all
- Play with as many competitors as your server can manage, with drop-in-drop-out compatibility
- Supports both internet and LAN play
- Dedicated Servers
- Standard server controls
- Seamless transitioning: Multiplayer games can be saved and then played in Singleplayer and then brought back up in Multiplayer
• Original Soundtrack
- Experience an all original soundtrack by Artem Bank
• Much more to come!
- As time goes on, more and more features, graphics updates, and so on will be added to Star Ruler. We won't be satisfied until we're the best in the genre
Changes:
• [Fixed] Constructions were building at 50% per second when out of a resource, rather than 5%. Should fix the "stuck at 97%/99%" issue for some things.
• [Fixed] Ships' auto-targeting (not defend order) was checking the galaxy's objects, rather than the local system.
• [Fixed] The AI was not developing its homeworld, putting it at a massive disadvantage early on.
• [Fixed] The Balanced World had an incorrect setting for cities, which caused problems with the economy.
• [Fixed] Pinned objects were broken when loaded from a save.
• [Fixed] Jump Drives work.
• [Fixed] The camera no longer removes objects from the view in small galaxies.
• [Fixed] Pre-damage Order was not being loaded correctly, causing hulls to be hit before armor at times.
• [Fixed] Docked objects weren't being saved. Saves from older games will properly show 0 ship storage used.
• [Fixed] BuildPerN and BuildN (when n was larger than 1) were not working.
• [Fixed] A minor check against cheating caused AI worlds to not develop, putting them at an unbelievable disadvantage. Prepare yourselves.
• [Changed] Updated French translation (has text for this version).
• [Changed] Updated German translation (has text for this version).
• [Changed] When selecting a governor from the right-click menu, automatically turn the governor on too.
• [Changed] System Ring color/image is better managed now. (Coloration should match the true 'owner' better)
• [Changed] Moved empire bank display to the left of the screen, between the research ticker and the pinned object list.
• [Changed] Jump Drive range has been rebalanced. Larger ships, and larger jump drives, will have longer range.
• [Changed] Improved starting effectiveness of the Targeting Sensors. Fixed their extreme modification factor for large sensors on a tiny gun.
• [Added] Added button under empire bank display to toggle between displaying stored resources and income rates.
• [Added] Added German translation thanks to the community.
• [Added] Added basic Fleets window. (Unstable and unfinished. Press 'U' to access)
• [Added] Integrated Planet and Research window upgrades from the UI Mod (Thanks Sajuukhar)
• [Added] The bottom-right selection box now shows how many objects are selected in total at the bottom too.
• [Added] Added an "AI Cheats" option. Cheating AIs generate resources from nothing, and can see all systems at all times.
• [Added] Movement lines are now displayed when ships in motion are hovered over.
• [Added] When multiple ships are selected, use tab to cycle the primary target between them (subselection). The primary target will display its movement line and will have its info shown in the object info panel.
• [Added] Added default governor type for new planets setting to empire window.
• [Added] Added Italian translation.
• [Removed] Removed some unused data in objects that should reduce memory usage.
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